The GENSTEAMERs consortium reviewed the formal school curricula of Spain, Greece, Ireland, and Serbia to identify common themes and educational practices that could support innovative STEAM learning. Based on the feedback retrieved by school partners, we developed 10 project scenarios designed to promote the meaningful integration of Generative AI into STEM education.
Teachers from the four partner countries reviewed these scenarios, evaluating their educational value, classroom feasibility, and potential to foster student engagement. Based on their feedback, the four most promising scenarios were selected for further development.
The project has now progressed to the collaborative design of detailed project overviews, which are being transformed into classroom-ready resources, including teacher guides, student worksheets, and supporting materials. Throughout this process, we particularly emphasise promoting creativity, critical thinking and the meaningful use of Generative AI.
A quick glimpse into the 4 projects
Chatting with AI introduces students to conversational AI by exploring how chatbots work before designing a simple chatbot of their own. Students explore both the strengths and limitations of AI-generated responses while learning about user input, response design, testing, and improvement through accessible tools such as Scratch or school-approved chatbot platforms.

Our Screen Time encourages students to analyse screen-time data from their own devices or anonymised class datasets. Acting as a thinking partner, Generative AI helps students generate hypotheses, explore alternative interpretations, and ask “what-if” questions, while students critically test these ideas using evidence and statistical reasoning.

In Mapping Time: Journeys in Data, students collect and analyse data from meaningful journeys, manually calculating key statistics before using Generative AI as a creative partner to transform their verified data into personalised Time Maps, where distances are represented by travel time rather than physical space. The project combines mathematics, geography, visual arts, and data literacy in authentic real-life contexts.

Finally, The Monopoly Game challenges students to uncover the mathematical functions hidden within Monopoly’s pricing system. After verifying AI-generated mathematical models using manual calculations or GeoGebra, students become game designers by modifying the rules and exploring how mathematical changes influence fairness, economic balance, and decision-making.

The development of these projects and related resources is supported by an iterative co-design process involving consortium partners and teachers. Feedback collected during teacher training activities in Athens and Spain, together with insights from the two pilot implementation rounds, will be continuously used to refine and strengthen the educational resources.
Stay tuned for exciting classroom-ready STEAM resources that combine creativity, critical thinking, and responsible AI use – they are on their way!

